Replay System: You can record your run using the built in replay system and watch it later.Shaders used for Ultra levels are a lot closer to MBU than the MBP version of MBU.No Online/Leaderboards/Multiplayer support in Marble Blast Platinum and Ultra(until OpenMBU 1.0). ![]() No torquescript so no mis mods and shit.There's no guarantee every single level from the CLA works on this port.Physics delta t is lower, requiring more computation power.Traplaunch physics are slightly different but work more or less, just harder to do.You will have to isolate the engine specific features yourself if you want to use this for other programming languages. I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to bypass Gatekeeper and run the app anyway since it is not signed. app in either ~/Applications or /Applications. The browser port supports touch controls, meaning it can be played on mobile devices. It is basically as close as I can get to vanilla Marble Blast. ![]() You can also play all the custom levels that have been made so far without any manual installation! This is a Haxe port for Marble Blast Gold, Platinum and Ultra with identical physics that runs on 64 bit computers, browsers and mobile.Īlong with my own collision detection code, game logic was partially from scratch and taken with permission from
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